Original Link: http://www.theverge.com/2014/9/20/6661525/oculus-crescent-bay-prototype-headset-hands-on

Adi Robertson, writing for The Verge:

You can finally walk around in virtual reality.

Oculus still doesn’t want you to walk around. But it will let you. And that’s a big deal.

The latest version of the Oculus Rift is a prototype called Crescent Bay, following the naming convention of Crystal Cove, the prototype it announced at CES 2014.

Crescent Bay is upgraded in a few obvious ways: the screen looks notably better than the current DK2 development kit, a pair of built-in headphones now incentivizes adding decent 3D audio, and there are sensors all the way around the headset, not just the front, so you can turn around without worrying about the external camera losing track of where you are. (For the unfamiliar, this is what allows the DK2 to tell you when you’re leaning and ducking.)

But the most interesting thing is how much that tracker has improved.

I have the DK1, I debated getting the DK2, but I like my DK1 and it works well for now, I’ll probably grab the consumer model when it becomes available.